|Year of election:||2011|
CV Markus Gross - English (pdf)
Major scientific interests: Algorithms for stereoscopic film production, realistic simulations of human faces, material synthesis for physical animations
Markus Gross is a computer scientist. For more than 20 years, he has provided significant scientific contributions to the field of visual computing, particularly computer animation, visualization, geometric modeling and physically based simulation. Most of his research has been carried out at the ETH Computer Graphics Laboratory, which he founded in 1994 and continuously developed into one of world´s leading centers in visual computing.
Gross is one of the pioneers of point based graphics. His research contributed significantly to the scientific understanding of points as primitives for the mathematical representation and display of 3-dimensional geometry. He also developed the world’s first architecture for efficient point rendering. In addition, Gross and his students have created numerous algorithms for the numerical simulation of physical phenomena, such as deformations, fracture or fluids. These methods are being utilized in medical as well as in entertainment applications around the world.
Since 2008, Gross is also the director of Disney Research Zurich, one of worldwide two research laboratories of the Walt Disney Company.
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